#include "uipopt.h"#include "psock.h"Data Structures | |
| struct | hello_world_state |
Functions | |
| void | hello_world_appcall (void) |
| void | hello_world_init (void) |
Appication specific configurations | |
An uIP application is implemented using a single application function that is called by uIP whenever a TCP/IP event occurs. The name of this function must be registered with uIP at compile time using the UIP_APPCALL definition. uIP applications can store the application state within the uip_conn structure by specifying the type of the application structure by typedef:ing the type uip_tcp_appstate_t and uip_udp_appstate_t. The file containing the definitions must be included in the uipopt.h file. The following example illustrates how this can look. void httpd_appcall(void); #define UIP_APPCALL httpd_appcall struct httpd_state { u8_t state; u16_t count; char *dataptr; char *script; }; typedef struct httpd_state uip_tcp_appstate_t | |
| #define | UIP_APPCALL hello_world_appcall |
| typedef struct hello_world_state | uip_tcp_appstate_t |
Header file for an example of how to write uIP applications with protosockets.
1.6.1