c_tips_and_tricks_for_pic_programming
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c_tips_and_tricks_for_pic_programming [2006/10/09 21:33] β audiocommander | c_tips_and_tricks_for_pic_programming [2011/09/15 07:14] (current) β ichaljhe | ||
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+ | ====== Arithmetic Calculations ====== | ||
+ | * Avoid using **multiplications** and **divisions** whenever possible. These complex mathmatic calculations need a lot processing power and (what' | ||
+ | * If you need to multiply with and divide through even numbers like 2, 4, 8, 16, 32 ... you can make use of the bitshifting operators ">>" | ||
+ | unsigned char c; | ||
+ | c = 12 >> 1; // c is 6 (division through 2) | ||
+ | c = 12 >> 2; // c is 3 (division through 4) | ||
+ | c = 12 << 1; // c is 24 (multiplication by 2) | ||
+ | c = 12 << 2; // c is 48 (mulitplication by 4) | ||
+ | c = 1023 >> 3; // c is 127 (10bit to 7bit ;) | ||
+ | </ | ||
+ | * There' | ||
+ | * The [[http:// | ||
+ | * If this is not enough, you could search for ASM optimized custom functions. You'll find some in code examples of TK, the [[ACSensorizer]] and a lot of PIC-Specialized Webpages β or of course the forum. | ||
+ | \\ | ||
+ | \\ | ||
+ | |||
+ | ==== MIOS LIBSDCC Library ==== | ||
+ | |||
+ | If that still is not enough or you have no time and a lot of processing power / space available on your PIC, you can include the **libsdcc library**. Using the new MIOS GPUtils structure, this will be included automatically as required. | ||
+ | |||
+ | When using the library, sometimes the compiler will optimise multiplications to bitshifts (as demonstrated above) automatically. You can check the output files to see if this has occurred, but it is recommended to code the bitshifts manually, to be sure. | ||
+ | |||
+ | |||
+ | \\ | ||
+ | |||
+ | ==== Bitfields, Unions & Structs ==== | ||
+ | |||
+ | * Avoid using huge int- or char-arrays when you just need to store some ON/OFF values. Use a bitfield instead | ||
+ | <code c> | ||
+ | // define the bitfield | ||
+ | typedef union { | ||
+ | struct { | ||
+ | unsigned ALL: | ||
+ | }; | ||
+ | struct { | ||
+ | unsigned led1: | ||
+ | unsigned led2:1; | ||
+ | unsigned led3:1; | ||
+ | unsigned led4:1; | ||
+ | unsigned free:4; | ||
+ | }; | ||
+ | } something_t; | ||
+ | |||
+ | // declare var | ||
+ | something_t something; | ||
+ | |||
+ | // set bits | ||
+ | something.led1 = 1; | ||
+ | something.led3 = 0; | ||
+ | |||
+ | // get number | ||
+ | mynum = something.ALL; | ||
+ | |||
+ | </ | ||
+ | |||
+ | >> It has been confirmed with recent versions of SDCC, that bitfields are not limited to 8bits as was previously expected. | ||
+ | |||
+ | |||
+ | ====== C Functions ====== | ||
+ | |||
+ | * MIOS_*_SRSet and _SRGet Functions refer to the pins in [[http:// | ||
+ | MIOS_DOUT_SRSet(1, | ||
+ | MIOS_DOUT_SRSet(1, | ||
+ | |||
+ | |||
+ | \\ | ||
+ | ====== C Optimizations ====== | ||
+ | |||
+ | * [[How to mix C and ASM]] | ||
+ | * [[Compiled C Code Size]] | ||
+ | |||
+ | \\ | ||
+ | |||
+ | ====== C Variables ====== | ||
+ | |||
+ | * Declaring a [[http:// | ||
+ | |||
+ | * Adding the keyword ' | ||
+ | |||
+ | * Always use ' | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | \\ | ||
+ | ====== SDCC Bugs/ | ||
+ | Some of these bugs have first been described in a [[http:// | ||
+ | |||
+ | \\ | ||
+ | |||
+ | |||
+ | ==== Array Access ==== | ||
+ | Sometimes the transfer of an array between modules does not work properly, e.g. file 1: | ||
+ | <code c> | ||
+ | unsigned char MIDIValues[8]; | ||
+ | </ | ||
+ | file 2: | ||
+ | <code c> | ||
+ | MIOS_MIDI_TxBufferPut(MIDIValues[1]); | ||
+ | </ | ||
+ | Instead, you need to do something like | ||
+ | <code c> | ||
+ | unsigned char value = MIDIValues[1]; | ||
+ | MIOS_MIDI_TxBufferPut(value); | ||
+ | </ | ||
+ | In most cases, adding parenthesis around your index variable has the same effect (see tip further down) | ||
+ | <code c> | ||
+ | MIOS_MIDI_TxBufferPut((MIDIValues[1])); | ||
+ | </ | ||
+ | |||
+ | \\ | ||
+ | |||
+ | ==== Large Arrays ==== | ||
+ | Arrays with more than 256 bytes of elements will produce compile (in fact linker) errors: | ||
+ | <code c> | ||
+ | unsigned char myArray[256]; | ||
+ | unsigned char myArray[257]; | ||
+ | |||
+ | unsigned char myArray[64][4]; | ||
+ | unsigned char myArray[64][5]; | ||
+ | |||
+ | unsigned int myArray[128]; | ||
+ | unsigned int myArray[129]; | ||
+ | </ | ||
+ | |||
+ | This is due to the fact that the PIC's RAM has been segmented into 256-byte banks in the linker script, and an array' | ||
+ | |||
+ | The linker script can be modified to work around the 256-byte limitation by creating larger banks, as per the [[using_pic18f4620# | ||
+ | |||
+ | Thanks to Thomas for [[http:// | ||
+ | |||
+ | |||
+ | \\ | ||
+ | ==== Bit Copy Operations ==== | ||
+ | There is potential trouble with bit copy operations (See [[http:// | ||
+ | <code c> | ||
+ | app_flags.SRAM_CARD_STATUS = PORTEbits.RE2; | ||
+ | </ | ||
+ | you should use | ||
+ | <code c> | ||
+ | if( PORTEbits.RE2 ){ | ||
+ | app_flags.SRAM_CARD_STATUS = 1; | ||
+ | }else{ | ||
+ | app_flags.SRAM_CARD_STATUS = 0; | ||
+ | } | ||
+ | </ | ||
+ | It is less elegant, but it works safely. | ||
+ | |||
+ | |||
+ | \\ | ||
+ | ==== Parenthesis ==== | ||
+ | Always use parenthesis around expressions like <code c> | ||
+ | |||
+ | \\ | ||
+ | ==== Preprocessor #ifs ==== | ||
+ | Avoid #ifdef and #if preprocessor-statements wrapped around declarations and function prototypes. Even if the preprocessor' | ||
+ | #define TEST 1 | ||
+ | |||
+ | #if TEST | ||
+ | unsigned char testvar; | ||
+ | #endif /* TEST */ | ||
+ | |||
+ | void testfunction(void) { | ||
+ | unsigned char c = testvar + 1; // access to testvar produces compiler error! | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | |||
+ | \\ | ||
+ | ==== Zero Compare ==== | ||
+ | Avoid comparisons of '' | ||
+ | <code c> | ||
+ | unsigned char i; | ||
+ | for (i = 0; i < 0; i+ΓΌ) { | ||
+ | // body | ||
+ | } | ||
+ | </ | ||
+ | '' | ||
+ | |||
+ | \\ | ||
+ | ==== Stack Size ==== | ||
+ | |||
+ | [[http:// | ||
+ | The stack boundaries are defined in the file header of mios_wrapper/ | ||
+ | |||
+ | <code c> | ||
+ | ; the upper boundary of the stacks are defined here | ||
+ | ; customize the values for your needs | ||
+ | #ifndef STACK_HEAD | ||
+ | #define STACK_HEAD 0x37f | ||
+ | #endif | ||
+ | |||
+ | #ifndef STACK_IRQ_HEAD | ||
+ | #define STACK_IRQ_HEAD 0x33f | ||
+ | #endif | ||
+ | </ | ||
+ | |||
+ | The default setup is 64 bytes for main tasks, 64 bytes for interrupt tasks. (stack pointer is counted down, there is no collision control to save runtime) | ||
+ | |||
+ | Since a PIC18F4620 has enough memory, you could use two 256 bytes stacks located at the upper RAM pages: | ||
+ | < | ||
+ | #define STACK_HEAD 0xeff | ||
+ | #define STACK_IRQ_HEAD 0xdff | ||
+ | </ | ||
+ | this should relax the situation. | ||
+ | |||
+ | Note that the appr. memory area (0xd00-0xeff) should be reserved in the projekt.lkr file | ||
+ | // | ||
+ | // | ||
+ | Note that stacks greater than 256 bytes will not work with SDCC at present. [[http:// |