electricity_basics
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- | ====== Electricity Basics ====== | + | bla |
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- | In order to understand better electronics, | + | |
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- | =====1 - Fundamentals===== | + | |
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- | In order to explain electricity, | + | |
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- | But let's stay on the waterfall: | + | |
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- | - The electricity equivalent to the **Volume** of water dropping is called **Current** ( the quantity of electrons which are moving) | + | |
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- | - The electricity equivalent to the **Height** of the waterfall is called **Voltage** ( the energy of each electron). | + | |
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- | If we want to calculate the power of our water stream we will have to take volume and height in consideration, | + | |
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- | // | + | |
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- | //**Watts = Volts x Amperes**// | + | |
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- | =====2 - Ohm's Law===== | + | |
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- | If we put some rocks in the water before it falls it will create the equivalent of an electrical phenomenon called **Resistance**. The move of water stream between our rocks gets accelerated , it gains in energy in the smaller spaces between rocks. It's like when the water gains energy by falling. | + | |
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- | {{ : | + | |
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- | Electrically We can deduce **Voltage = Resistance x Current** , so in electric units : | + | |
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- | //**Volts = Ohms x Amperes**// | + | |
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- | This is called Ohm's Law. If we want to convert an unknown value between Voltage-Resistance-Intensity, | + | |
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- | //For example if we want to define an unknown resistance, we have : | + | |
- | Resistance = Voltage / Current// | + | |
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- | =====3 - Capacitance===== | + | |
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- | Capacitance is the ability of a body to **store** an electrical charge. A material with a large capacitance holds more electric charge at a given voltage, than one with low capacitance. | + | |
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- | In comparison to water , capacitor is like a dam in the middle of our water flow, storing water for some time. | + | |
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- | The unit for electrical capacitance is **Farad**. | + | |
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- | =====4 - Base Audio Signals for Synthesis : Getting into the Sound===== | + | |
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- | ====A-Sound and Signals==== | + | |
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- | Sound is compression waves of changing air pressure over time, produced by some physical object moving back and forth (e.g. a speaker head). | + | |
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- | Since a speaker' | + | |
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- | Sometimes they are changing currents through a node at constant voltage, but changing voltages are much more common (e.g. this is what is present on a Line Out jack from a synthesizer). | + | |
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- | Audio equipment is typically calibrated so that a variation of +/- 1 volt from ground (0V) is a loud sound for line level inputs/ | + | |
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- | ====B-Base Wave Shapes==== | + | |
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- | Let's have a look to some base audio waveshapes and how they look when changed in amplitude and in frequency. | + | |
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- | That already gives us some good basics . Some more signals : | + | |
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- | ====C-Wave Modulation==== | + | |
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- | When you use a signal to modulate an other you have the following: | + | |
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- | ====D-Audiovisual Example==== | + | |
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- | Finally, here are some demos on the oscilloscope: | + | |
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- | {{youtube> | + | |
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- | //TODO : Center the vid (didn' | + | |
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- | =====5 - Mixing and Filtering===== | + | |
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- | Let's see the principle | + | |
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- | **// Mixinig/ | + | |
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- | Basically by adding two different frequency signals it gives a signal more complicated and stronger, and by removing a portion of the signal frequencies we're getting something simpler but more accurate. An audio mixer provides complete these two functions simultaneously , for example. | + | |
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- | Audio filtering need some more precisions though : | + | |
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- | **// Filtering Gfx2 on correction// | + | |
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- | =====6 - Analog / Digital, what's the difference? | + | |
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- | As described above, analog audio is usually a changing voltage over time. | + | |
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- | Digital audio is an array of (numeric) samples, each one corresponding to a particular amplitude/ | + | |
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- | Therefore, when converted to digital form, audio has to be quantized (digitized, or divided into discrete elements) in both amplitude (voltage) and time. Here is the quantization in time: | + | |
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- | The frequency of the sampling (the little dots) is called the **sample rate**; common values are 44.1 kHz and 48 kHz. The higher the value, the better the accuracy of the digital representation. | + | |
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- | The signal also has to be quantized in voltage/ | + | |
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- | If the numbers representing samples are integers, the quality of the quantization is called the **bit depth**. | + | |
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- | Examples include 16-bit and 24-bit audio; these mean that each sample is represented by : | + | |
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- | -**16-bit integer** = 2^16 = **65,536 possible levels** | + | |
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- | -**24-bit integer** = 2^24 = **about 16 million levels** | + | |
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- | //(8 bits depth = 2^8 = 0 to 254 levels and if we get signed -127 to +127 )// | + | |
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- | Often these values are represented as floating-point numbers within the computer, which gets rid of almost all the error (especially in modern DAWs that use 64-bit floating point); but the conversion to or from analog has to be done using an integer, and true 24-bit accuracy is almost impossible to get - and extremely expensive -. Most " | + | |
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- | =====7 - Resistor, Capacitor, Diode and Transistor===== | + | |
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- | //Back to Electricity !// | + | |
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- | There are some basic components used in electronics that need to be covered before going further. | + | |
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- | ====A-Resistor==== | + | |
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- | The resistor is a unpolarized passive component with a resisting value in ohms that acts in voltage regulation in circuitry. | + | |
- | The color stripes on it describes it value, following a color code | + | |
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- | ===Symbols=== | + | |
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- | Here are the symbols for different types of resistors | + | |
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- | ====B-Capacitor==== | + | |
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- | The capacitor is a passive component used to store electrical energy temporarily in an electric field with a value in farads . It is sometimes Polarized (Electrolytic), | + | |
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- | //TODO: Add a link to a Farad converter, remake symbols Gfx// | + | |
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- | ===Symbols=== | + | |
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- | ====C-Diode==== | + | |
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- | A diode is a polarized passive component that let pass the electrical flow in only one way | + | |
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- | ===Symbols=== | + | |
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- | //TODO: Remake this Gfx// | + | |
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- | ====D-Transistor==== | + | |
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- | The Transistor is an **active** component that works as an **amplifier** or a **driven switch**. | + | |
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- | **BJT**s and **FET**s perform **similar** functions, but with a **different type of input**. | + | |
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- | Both kinds of transistors are devices that control the current flowing through them and can be used as digital switches or analog amplifiers. | + | |
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- | In the digital case, the circuit around the transistor is designed so the input signal (current for a BJT or voltage for a FET) is large enough to turn on the transistor much more than the actual needed output current, or small enough to turn off the transistor completely. | + | |
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- | In the analog case, the circuit is designed so that the transistor is operated in the region where small changes in input signal cause large changes in output current. | + | |
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- | ===Symbols=== | + | |
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- | Following the technology the transistor has been built, it has several symbols | + | |
- | The current being controlled (i.e. the output current) is from top to bottom in all these pictures, i.e.: | + | |
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- | **// Gfx on correction //** | + | |
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- | from emitter to collector for PNP | + | |
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- | from collector to emitter for NPN | + | |
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- | from source to drain for P-channel FET | + | |
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- | from drain to source for N-channel FET | + | |
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- | The third pin, base or gate, controls the amount of current flow between the other two pins. The difference between a BJT and a FET is that in a BJT, the output current is a function of the CURRENT between base and emitter, and in a FET the output current is a function of the VOLTAGE between gate and source. | + | |
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- | =====8 - Kirchhoff' | + | |
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- | In electricity , as with water , the flows tend to regulate . | + | |
- | The following relationships helps a lot about solving values in circuitry : | + | |
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- | //TODO: Remake Gfxs// | + | |
- | ====A-Current Law (KCL)==== | + | |
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- | In other words , in a node , Current going to the node equals Current going from the node | + | |
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- | //**i4** = i3 + i2 - i1// | + | |
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- | ====B-Voltage Law (KVL)==== | + | |
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- | In other words, the voltage is balanced along the components rings ; **ad** = ab + bc + cd | + | |
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- | //**V4** = V3+V2+V1// | + | |
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- | =====9 - Serial and Parallel Circuits===== | + | |
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- | **Current** is the same for all of elements in a **Serial** circuit | + | |
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- | **Voltage** is the same for all of elements in a **Parallel** circuit so : // **Total Voltage = Each component Voltage**// | + | |
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- | //TODO: update gfx and represent Rtotal and Ctotal// | + | |
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- | ====A-Resistors Serial mounted==== | + | |
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- | **RTotal** = R1 + R2 + ... + Rn | + | |
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- | ====B-Capacitors Serial mounted==== | + | |
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- | **(1/ | + | |
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- | ====C-Resistors Parallel mounted==== | + | |
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- | ====D-Capacitors Parallel mounted==== | + | |
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- | **CTotal** = C1 + C2 + ... + Cn | + | |
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- | =====10 - Operational Amplifier===== | + | |
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- | //TODO : Redraw Gfx // | + | |
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- | An operational amplifier (aka OpAmp) is an electronic Integrated Circuit (IC) used in many purposes like amplifiers, mixers, filters and oscillators | + | |
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- | ====A-Symbol==== | + | |
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- | Vcc is the "power supply" | + | |
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- | ====B-Non inverted Amplifier==== | + | |
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- | **Ve** = Vs x ( R1 / ( R1+R2 ) ) | + | |
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- | **Vs** = Ve x ( 1 + (R2/R1) ) | + | |
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- | // TODO : add gain formula | + | |
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- | ====C-Schmitt Trigger aka self triggered comparator==== | + | |
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- | **(+/ | + | |
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- | //TODO: Give some more explanations about how the trigger works // | + | |
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- | ====D-Basic Oscillator==== | + | |
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- | //TODO : Explain the derivative from schmitt trigger . Add some relations between voltages and components values and a demo input/ | + | |
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- | ====E-Basic Mixer==== | + | |
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- | ====F-Basic Active Filters==== | + | |
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- | ===Low-Pass Filter=== | + | |
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- | A low-pass filter let pass through frequencies below their cutoff frequencies, | + | |
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- | ===High-Pass Filter=== | + | |
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- | A high-pass filter does the opposite, passing high frequencies above the cutoff frequency, and progressively attenuating frequencies below the cutoff frequency. A high-pass filter can be used in an audio crossover to remove low-frequency content from a signal being sent to a tweeter. | + | |
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- | ===Band-Pass Filter=== | + | |
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- | A bandpass filter passes frequencies between its two cutoff frequencies, | + | |
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- | //TODO : Add some -simple- relations between R & C / Cutoff Freq in the active filters circuits// | + | |
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- | =====11 - Going Further===== | + | |
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- | https:// | + | |
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- | https:// | + | |
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electricity_basics.1464975816.txt.gz · Last modified: 2016/06/03 17:43 by psykhaze