mididocs:seq:layersintro
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mididocs:seq:layersintro [2014/09/17 04:22] – [Trigger Layers] borfo | mididocs:seq:layersintro [2016/03/22 21:20] (current) – ↷ Links adapted because of a move operation admin | ||
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- | **[[mididocs:index|MIDIdocs]]** | + | This page is obsolete, most information has been incorporated into the [[mididocs:seq: |
- | ======Trigger and Parameter Layers====== | + | |
- | [[http:// | + | |
- | If you're new to the SEQ, you might be confused about trigger and parameter layers. | ||
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- | Each track on the SEQ stores a bunch of information about how each step in the sequence stored in that track should be played back, like: What note should be played at this step? How loud? For how long? Any accents or glides? | ||
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- | Trigger and Parameter Layers store information that relates to each step, not to the track as a whole. | ||
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- | =====Trigger Layers===== | ||
- | Trigger Layers store information that has only a binary on/off or yes/no value. | ||
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- | If you're using Wilba' | ||
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- | You can also select the active Trigger Layer from the TRIGGER SELECT Page, which is accessible while the F3 button or the Trigger Layer 3 button on the Wilba Frontpanel is held. That screen looks like this: | ||
- | {{trigsel1.gif}} | ||
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- | There are currently eight types of trigger layers: | ||
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- | * **Gate**: Controls whether a step should be played or not. If the Gate Trigger Layer is not assigned to any layer, all steps will be played. | ||
- | * **Accent (Acc.)**: If Accent is set to on, that step will be played at maximum velocity (127). | ||
- | * **Roll**: If set to " | ||
- | * **Glide**: Overlaps neighbouring notes. | ||
- | * **Skip**: Steps with skip set to " | ||
- | * **Random Gate (R.G.)**: The SEQ will decide randomly whether to play the note or not (50% probability). This is especially useful for drum lines to increase the variation w/o creating multiple tracks. | ||
- | * **Random Value (R.V.)**: The step's note value (pitch) will be randomized within +/- 1 octave. | ||
- | * **NoFx**: the step won't be forwarded to Fx functions like Echo, Humanizer and Limiter. | ||
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- | =====Parameter Layers===== | ||
- | Parameter Layers store types of information that have a range of values. | ||
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- | Much like the Trigger Layers, the Parameter Layers can be selected using the lower column of three buttons, just to the right of the Trigger Layers on Wilba' | ||
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- | Currently, the available Parameter Layer assignments are: | ||
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- | * **None**: The Parameter Layer has no function. | ||
- | * **Note**: Controls the pitch of the note played when the step is played. | ||
- | * **Chord**: When the step is played, a chord is generated instead of a single note. Chords are represented in Edit View by letters which correspond to chord types, not note names. | ||
- | * **Velocity**: | ||
- | * **Length**: Controls the duration of the note(s)/ | ||
- | * **CC**: Sends a MIDI CC message with the selected value each time the step is played. | ||
- | * **Pitch**: Sends a pitchwheel event with the selected value every time the step is played. | ||
- | * **Probability (Prob)**: The percentage chance that the step will be played. | ||
- | * **Delay**: Delays playing the step by the selected number of microticks. | ||
- | * **Roll**: Plays the step 2 to 5 times with ascending or descending velocity. | ||
- | * **Roll2** Plays the step 2 to 5 times, as above, but instead of velocity, the delay between repeats can be directly controlled. |
mididocs/seq/layersintro.1410927763.txt.gz · Last modified: 2014/09/17 04:22 by borfo